Unity gameplay programmer by passion
Software engineer by profession
Specializing towards Gameplay Systems, Artificial Intelligence, and Test Automation.
Contact Me
Github / Git
JIRA
Unit / Integration Testing
Python
Unity (C#)
Gameplay Systems
AI (Pathfinding, FSM)
Play Testing
Design Documentation
Level Design
Game Projects
More Games
About Me
Ever since 2010, I wanted to pursue a career towards video game development and design. Despite a B.S. Computer Science: Computer Game Design in June 2015, I was not quite fit yet in the wider game industry. Therefore, I had to keep improving my own skillsets through a focus of software engineering jobs, communication skills, and then keeping my game development alive as a persistent passion.
When I am not doing work on the computer, I enjoy riding my bike, cook food, hanging out with social gatherings in the Bay Area, and still developing small game projects.
I am a neurodivergent individual that excels at keeping short and long term memory.
Work Experience
August 2020 - November 2024
Software Engineer
VMware (2020) / Omnissa (2024)
Developed greater foundational software engineering skills that involve testing automation, including unit and integration testing. Cross-tested across both web browser and Android mobile platform to improve full stack communication through Unified Endpoint Management (UEM).
Skills
C#
Python
Unit Test
Integration Test
SQL
Android API
Git and GIthub
JIRA
Confluence
Bitbucket
Bamboo
April - May 2020
Software Engineer
Freelance
Worked with a client on a tangible technology web application geared towards building foundational reading skills. By using Tesseract, an open source optical character recognition (OCR) available in any language, that made the goal of expanding the potential of tangible technologies and multi-sensory learning possible.
Skills
Javascript
Tesseract
JQuery
Flask
Heroku
January - October 2019
Fab Lab Intern
College of Alameda
During the summer and fall semesters at College of Alameda, I was responsible for the entire process of a 3D printed model of a newel post with ball-top and flat bottom through design, prototyping, and refinement. I was awarded a scholarship in recognition of my hard work and successful completion of the project.
Skills
Fab Lab
3D Printer
Material Safety
Team
Communication
November 2016 - February 2018
Full Stack Web Engineer
Cornell University
Local Ground Project
Iterated a visually accessible data management tool for end users, called Local Ground, by using modern Javascript and MVC libraries such as Backbone and HandsOnTable, Unit testing with Jasmine, and optimized back end with Django for Python.
Skills
Javascript
HTML / CSS
Python
Django
MVC Libraries
Unit Testing
Contact
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